There have been a variety of updates and additions to Realm Wars since we last updated the blog so I thought that I would take some time and pass along this information to the general public.
Shield Blocking - As you may or may not know, one of the goals that we wanted to have for this next release of Realm Wars was to have the ability for the players character to use a hand sheild to help counter some of the attacks that were coming against them. There are a couple of implementations of this already done by 3rd parties in Torque (which oddly enough are all based on the old Realm Wars hand to hand code that Markus as now redone) but none of them do exactly what we felt were needed. So how exactly does this new code differ from what's out there? Well for starters the sheild will block anything that comes in contact with its shape, there are no hacks here with a simple raycast, its the entire surface of the object. Also when I say anything I mean anything... melee strikes and projectiles, just as long as they collide with the shield first (obviously). If an attack collides with the shield a particle spark system is displayed to denote that you hit the shield (if you manage to hit the player you actually see particle blood). If the shield blocks an attack against it, it also knock the defending player backwards a small amount and in turn the attacking players attack animation is stopped if they are attacking with a melee animation and strike the shield!
New Sword - I took the time this weekend to create a new bad ass sword for the orc. One that looks crude but also a bit viscous and nasty in every which way that an orc would want such a weapon.
Admin mod - Doug continues work on the Admin mod which adds a lot of extra functionality and ease of use to what many of you might have already seen in a Torque game including a voting system to kick players and cycle to the next map if necessary.
Engine improvements and enhancements that both affect performance and visuals in a positive way.
Lastly the new mission is progressing very nicely. We will have some screenshots to pass along soon enough when we feel that the mission is ready to show off and demonstrate to the public.