Saturday, June 04, 2005

Updated Hand to Hand Attacks

As those of you who played the previous Realm Wars builds will know, the initial Hand to Hand attack animations were somewhat slow and lackluster. As such you will be pleased to know that this is one of the areas that is being addressed in the current build and I am pleased to announce that as of this morning I have completed the updated attack animations. These new animations fit really well into the game and are very dramatic, so I hope that you will enjoy them when the new build comes out.

5 Comments:

McLaud said...

Wow!!

The new animations really rock!
I especially like the one that goes up to the left shoulder ;)

3:32 AM

 
Logan Foster said...

Markus added some forward motion to the hand to hand attacks so that things don't look wierd if you are standing still and swining your weapon about. This definately adds a lot to having these attacks feel right in the game.

I also checked in a slight change to one of the attacks to make the motion trail appear visually better.

10:37 AM

 
McLaud said...

BTW: Should we change the motion trail color from yellow and blue to more silver-like colors??

8:10 AM

 
Logan Foster said...

Ya I think that wouldnt be too bad. It would certainly fit well with the whole motion blur feel that its trying to accomplish.

12:56 PM

 
McLaud said...

Okay, I think this your task (art-wise).

Every meele weapon has a motionTrail member, that defines the trail.

Currently there are two trail definitions: AxeTrail and SwordTrail (Defined in axe.cs and sword.cs).
Besides the color you can adjust the curveDetail (affects performance), blend mode, lifetime (affects length of the trail) and alpha texture.
(All well documented)

Maybe you want to play around with them. Or even do a new alpha texture?

Anyway, feel free to checkin any changes you like.

2:19 AM

 

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